EARTH
2Subterror Nemesis Defender
Archetype:
Subterror
ATK:
100
DEF:
2000
View:
3091
During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.
Subterror Nemesis Defender — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Hand trap · Secondary: Negation/Interaction
Why it scores here
The card is a conditional hand-trap redirect: it converts a targeted Set monster into a different target by sending itself from hand or field to the Graveyard, and it cannot be destroyed by battle or card effects while you control a Set monster. Its value is interaction and protection, not board presence, so the 100 ATK and 2000 DEF earn nothing. The 46-deck sample confirms it is a real, practical piece in Subterror and several other archetypes, but that frequency is used only to confirm accessibility, not to raise the score. No combo evidence exists, so combo conversion stays low and the score rests on text and deck context.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Live from hand and played in 46 sampled decks across 10 archetypes, but only when a Set monster is targeted or attacked (deck evidence, text; observed/verified). |
| Combo & Conversion | 15 | Text only: it redirects a targeting or attack and builds no board, and no combo boards were recorded (inferred). |
| Resource Economy | 20 | It costs itself to redirect a single target, so it is a one-for-one tempo trade with no card advantage (verified text; inferred). |
| Effect & Interaction | 55 | It is a flexible but conditional redirect that requires a Set monster target and cannot negate, so it is soft interaction (verified text; inferred). |
| Material Utility | 25 | A Level 2 Earth Beast-Warrior body usable as generic material, but the redirect sends it to the Graveyard rather than leaving it on the field (verified text; inferred). |
| Resilience & Flexibility | 40 | It works from hand and needs a Set monster on field, with only one trigger pattern, so there is some multi-zone reach but limited redundancy (verified text; inferred). |
| Deck-Building Efficiency | 70 | Level 2 with no garnet or lock clause, and typically 1-2 copies in decks, so it is cheap to run (observed copies distribution; verified text). |
Calculation
Weight profile: 0.7 Hand trap + 0.3 Negation/Interaction. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand as a response to targeting, so it is hard to block with a single card
- Protects a Set monster from battle and card-effect destruction while it is on the field
- Cheap to run: Level 2 with no garnet clause and typically 1-2 copies per deck
- Consistently played across 10 archetypes in the sample, confirming it is a real practical piece
Weaknesses
- Conditional: only works when a Set monster is the target or attack target
- Costs itself for a single redirect, so it is one-for-one with no card advantage
- No negation, so it cannot stop an effect outright
- No combo evidence recorded, so its role in real boards is unverified
Counters / choke points
- Effects that do not target, or that target a non-Set monster, so the redirect trigger never happens
- Negation or removal of the card before it is used (e.g. Ash Blossom & Joyous Spring style interruptions, not verified in this evidence)
Best use
Hand trap protecting a Set monster from targeted effects and attacks. Decks: Subterror, Utopia, Hole, Wind-Up, Fluffal, Heraldic. Suggested copies: 2.
Evidence & gaps
- Verified: Text: redirects a targeting or attack by sending itself from hand or field to the Graveyard, requires a Set monster target; Text: cannot be destroyed by battle or card effects while you control a Set monster; Level 2, 100 ATK / 2000 DEF, Earth Beast-Warrior; 46 of 46 sampled decks run it, 1-3 copies each (avg 1.48)
- Observed: Present in 46 sampled decks across 10 archetypes, most often Subterror (20 decks); Top partners appear in 24 of 46 decks (52.2%)
- Inferred: Acts as a soft hand trap rather than a negation; Its real impact depends on how often the opponent targets Set monsters
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






